«Pro CS:GO» - первое обновление  (Прочитано 2793 раз)

Deniska

  • Геймер
  • ***
  • Сообщений: 100
  • репутация +1/-0
«Pro CS:GO» - первое обновление
: 09.02.2012 22:30
Первое обновление Counter-Strike: Global Offensive Closed Beta

Исправлено:

- Исправлен баг с движением.
- Движения стали более чувствительными.
- Исправлен баг c невидимыми игроками.
- Добавлена команда mp_restartgame для соревновательного режима.

Некоторые советы по настройке игры

Эти команды позволяют убрать лишний мусор и упростить графику.

- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- viewmodel_fov 75

 

Пробная версия конфига для игры

// Положить \Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
// Сохранить как “fix.cfg” и “exec fix” в игре в консоле.
sv_cheats 1
bind h stopsound
mat_hdr_tonemapscale 0
bindtoggle f cl_righthand
mat_accelerate_adjust_exposure_down 0
mat_dynamic_tonemapping 0
mat_colcorrection_forceentitiesclientside 0
mat_bloomamount_rate 0
mat_bloom_scalefactor_scalar 0
r_drawparticles 1
fog_override 0
fog_enable 0
fog_enableskybox 0
r_farz 0
cl_disablefreezecam "0"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
viewmodel_fov 65
//cl_viewmodel_shift_left_amt "2"
//cl_viewmodel_shift_right_amt "2"
bind "e" "+use"
bind "g" "drop"
bind "i" "show_loadout_toggle"
bind "j" "hud_reloadscheme"
bind "`" "toggleconsole"
bind "," "buyammo1"
bind "." "buyammo2"
bind "\" "toggleconsole"
bugreporter_uploadasync "0"
bugreporter_username ""
chet_debug_idle "0" // ?
cl_autowepswitch "0"
//cl_bob_lower_amt "21"
//cl_bobamt_lat "0.33"
//cl_bobamt_vert "0.14"
cl_chatfilter_version "1"
cl_chatfilters "63"
cl_crosshairalpha "9999"
cl_crosshaircolor "1"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairscale "950"
cl_crosshairsize "5"
cl_crosshairthickness "0"
cl_crosshairusealpha "1"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_dynamiccrosshair "0"
cl_enable_weapon_voiceover "0"
cl_forcepreload "1"
cl_idealpitchscale "0.8"
cl_logofile "0"
cl_minimal_rtt_shadows "1"
cl_mouselook "1"
cl_observercrosshair "1"
cl_playerspraydisable "0"
cl_righthand "1.000000"
cl_rumblescale "0"
cl_scalecrosshair "1"
cl_show_scaleform_achievement_popups "1"
cl_showhelp "1"
cl_showloadout "1"
cl_showncustomtabhelp "1"
cl_showpluginmessages "1"
cl_soundfile "0"
cl_spec_mode "1"
cl_team "default"
cl_timeout "9999999"
closecaption "0"
commentary_firstrun "1"
con_enable "1"
crosshair "2"
cursortimeout "60.0"
dsp_enhance_stereo "0"
dsp_slow_cpu "0"
dsp_volume "0.8"
force_audio_english "1"
func_break_max_pieces "0"
g15_update_msec "250"
gameinstructor_enable "1"
hud_fastswitch "1"
hud_scaling "1"
hud_showtargetid "1"
hud_takesshots "0"
item_enable_content_streaming "1"
items_game_use_local "1"
joystick "0"
lookspring "0"
lookstrafe "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_rawinput "1"
m_side "0.8"
m_yaw "0.022"
muzzleflash_light "1"
net_allow_multicast "1"
net_graph "1"
net_graphheight "100"
net_graphmsecs "400"
net_graphpos "2"
net_graphproportionalfont "0"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
npc_height_adjust "1"
option_duck_method "0"
option_speed_method "0"
password ""
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_modelAmbientMin "0.0"
safezonex "1.0"
safezoney "1.0"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
sensitivity "1.15"
sf_ui_tint "0"
sfcrosshair "0"
sixense_aim_1to1_heading_multiplier "0"
sixense_aim_1to1_pitch_multiplier "0"
sixense_aim_1to1_ratchet_vertical "0"
sixense_aim_freeaim_accel_band_exponent "0"
sixense_aim_freeaim_accel_band_size "0"
sixense_aim_freeaim_auto_level_rate "0"
sixense_aim_freeaim_dead_zone_radius "0"
sixense_aim_freeaim_heading_multiplier "0"
sixense_aim_freeaim_max_speed "0"
sixense_aim_freeaim_pitch_multiplier "0"
sixense_aim_freeaim_switch_blend_time_exit "0"
sixense_aim_scope_heading_multiplier "0"
sixense_aim_scope_pitch_multiplier "0"
sixense_always_draw_crosshair "1"
sixense_base_offset_x "0.0"
sixense_base_offset_y "0.0"
sixense_base_offset_z "0"
sixense_controller_angle_mode "0"
sixense_crosshair_horiz_multiplier "0"
sixense_crosshair_vert_multiplier "0"
sixense_crouch_sensitivity "1.5"
sixense_enabled "0"
sixense_exit_metroid_blend "0"
sixense_exit_one_to_one_dot "0"
sixense_feet_angles_offset_stick_spin_exponent "0"
sixense_feet_angles_offset_stick_spin_horiz_multiplier "0"
sixense_feet_angles_offset_stick_spin_invert_pitch "1.0"
sixense_feet_angles_offset_stick_spin_vert_multiplier "0"
sixense_filter_level "0"
sixense_jump_sensitivity "1"
sixense_left_handed "0"
sixense_max_charge_spin "0"
sixense_melee_pitch_blend_val "0"
sixense_mode "0"
sixense_mouse_enabled "1.0"
sixense_mouse_sensitivity "1.0"
sixense_point_gesture_angle_threshold "0"
sixense_reload_sensitivity "1"
sixense_roll_correct_blend "0"
sixense_sensitivity_level "0"
sixense_spring_view_enabled "0"
sixense_spring_view_max_angle "90"
sixense_spring_view_max_spring "0"
sixense_spring_view_min_angle "0"
sixense_spring_view_min_spring "0"
sixense_tilt_gesture_angle_threshold "0"
sixense_trigger_threshold "0"
sixense_walking_dead_zone_percent "10.0"
sixense_walking_exponent "1.0"
sixense_weapon_select_sensitivity "1.65"
sixense_zoom_momentary_time "0"
skill "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducking_off "1"
snd_ducktovolume "0.55"
snd_legacy_surround "0"
snd_mixahead "0.1"
snd_musicvolume "0.2"
snd_mute_losefocus "1"
snd_pitchquality "1"
ss_splitmode "0"
suitvolume "0"
sv_forcepreload "1"
sv_log_onefile "0"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_dust"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_voiceenable "1"
sys_antialiasing "1"
sys_aspectratio "-1"
sys_refldetail "0"
sys_vsync "0"
vgui_message_dialog_modal "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_mixer_boost "0"
voice_mixer_mute "0"
voice_mixer_volume "1.0"
voice_modenable "1"
voice_scale "0.4"
voice_threshold "2000"
volume "0.6"
vprof_graphheight "256"
vprof_graphwidth "512"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_warningmsec "10"
weapon_accuracy_logging "0"
weapon_debug_spread_gap "0.67"
weapon_debug_spread_show "0"
windows_speaker_config "1"
zoom_sensitivity_ratio_joystick "0.5"
zoom_sensitivity_ratio_mouse "1"

Примечание: команду «exec fix.cfg», возможно, придётся вводить несколько раз, так как иногда она с первого раза не срабатывает.


Некоторые пользователи, случайно блуждая по папке CS:GO, наткнулись на интересный файл maplist.txt и pak01_dir.vpk, в нем находится предполагаемый полный список карт на данный момент.

 

Давайте рассмотрим его (вопросами отмечены неподтвержденные карты).

- cs_office
- сs_assault
- cs_havana
- de_chateau
- de_cblle
- de_piranesi
- de_prodigy
- de_aztec
- de_dust
- de_dust2
- de_inferno
- de_mill
- de_nuke
- de_shorttrain (?)
- de_bank (?)
- de_lake (?)
- de_safehouse (?)
- de_sugarcane
- de_stmarc
- de_train (?)
- de_shacks (?)
- de_embassy (?)
- de_burger (?)
- gg_baggage
- gg_shoots
- gg_tibet (?)
- gg_vietnam (?)
- training1 (?)

Не факт, что эти карты выйдут, но список, стоит отметить, весьма и весьма большой.


SMF 2.0.2 | SMF © 2011, Simple Machines